Quick WIP update for a mod I've been working on recently.
I’ve been diving headfirst into learning the basics of MWSE Lua (and slowly preparing for OpenMW Lua), and it’s been a steep learning curve, but a really fun one. Huge thanks to Safebox, Greatness7, and sjek for their patience and help troubleshooting and improving my code along the way. I honestly couldn’t have gotten this far without them.
So far, the MWSE version can:
Detect when the player drinks a potion and the model of the bottle
Drop an empty bottle at your feet, with an adjustable offset (right under you, or tossed a bit away)
Optionally keep the empty bottle in your inventory
Only drop bottles outside residential zones, if you prefer
Or never add bottles to your inventory at all
Unpicked bottles clean themselves up after a configurable despawn time (up to 24 in-game hours), so no clutter buildup.
Right now I’m:
Adding compatibility for OAAB and Tamriel Data bottles
Fixing an issue with the config menu
Checking general mod compatibility
Still on the todo list:
A dropped bottle sound effect
Trying to prevent bottles from spawning inside other statics at higher offsets
And if I’m feeling brave… maybe even a bottle throw animation 👀
Once this all feels solid, I’ll likely release the MWSE version as-is and then start learning OpenMW Lua to port it over.
This mod has really shown me how powerful Lua can be. It opens up so much freedom as a modder, and I’m genuinely enjoying the process, even when it makes my brain hurt a bit.
If you decide to support me, thank you very much! Stay tuned for more updates!
A short video for a better look at the features in the mod.
