If you want to make an object spin in Unity, just attach this simple script to it: using System.Collections; using System.Collections.Generic; using UnityEngine; public class MakeItemSpin : MonoBehaviour { [SerializeField] Vector3 rotateSpeed; private void Update() { transform.Rotate(rotateSpeed.x * Time.deltaTime, rotateSpeed.y * Time.deltaTime , rotateSpeed.z * Time.deltaTime); } } Set a spin sp...