About Yetired
Hi, I’m Yetired, an indie game developer working on The American Dream of Gunther Aims.
I create games by exploring different mechanics, genres, and perspectives, from playful and experimental prototypes to more personal, narrative-driven projects.
Gunther started as a small game jam project and gradually became something more personal. Each update is a step forward, shaped by experimentation, feedback, and time.
This project exists despite, and also because of, the changes that followed a stroke.
It comes from a long period of rebuilding, of finding new ways to create and move forward with what I had.
Gunther began in 2025, shaped by that journey.
It is not about the event itself, but about what comes after.
Your support helps me keep developing the game at a human pace, improving the demo, refining the mechanics, and telling this story with care.
Thank you for being part of the journey, whether you’re playing, sharing feedback, or supporting the project.
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