Відомості yagmurcemgul
Hey! I’m Yağmur Cem Gül 👋
I’m a project-manager-turned-creative-technologist who builds Unity games and useful little tools for the web. I love turning ideas into playable prototypes—fast. My background blends Agile project leadership, digital marketing, and hands-on game/dev work, so I treat every build like a mini-product with clear goals, user feedback, and steady iteration.
Yagmur-Cem-Gul-CV
What drives me
Playfulness with purpose: I make small, shippable games (2D/3D, URP) and practical Python/Next.js tools that actually help people.
Learning in public: I share what I’m figuring out—movement feel, shaders, cleaner C#, or better UX patterns—so others can build faster too.
Craft + systems: Good systems make good art repeatable. I bring PM discipline (sprints, OKRs, retros) to creative work so projects finish, not just start.
What I’m building now
A Unity 3D FPS prototype (URP, Input System, modular weapons).
Bite-size 2D platformers and polishing a Forest Runner.
A Next.js portfolio with cinematic UI and a pile of Python utilities (converters, calculators) that I keep open-source.
How your coffee helps ☕
Your support lets me:
Buy Unity assets, fonts, and SFX packs to speed up production.
Cover hosting/tools so I can ship demos and docs reliably.
Carve out focused build time for open-source utilities and tutorials.
Commission micro-art/audio when a prototype deserves extra polish.
What you’ll get as a supporter
Early access builds and behind-the-scenes dev notes.
Feature votes that shape what I build next.
Credits in released prototypes/tools—your name in the game!
Drop me a note with your challenge—I love building tiny tools on request.
Milestones I’m aiming for
Public demo of the 3D FPS with two polished levels
A short devlog series on movement feel & URP performance
A mini toolkit (scripts & templates) for faster Unity prototyping
If my work makes you smile, saves you time, or inspires you to build—buying me a coffee keeps the loop going. Thanks for being here ❤️
I’m a project-manager-turned-creative-technologist who builds Unity games and useful little tools for the web. I love turning ideas into playable prototypes—fast. My background blends Agile project leadership, digital marketing, and hands-on game/dev work, so I treat every build like a mini-product with clear goals, user feedback, and steady iteration.
Yagmur-Cem-Gul-CV
What drives me
Playfulness with purpose: I make small, shippable games (2D/3D, URP) and practical Python/Next.js tools that actually help people.
Learning in public: I share what I’m figuring out—movement feel, shaders, cleaner C#, or better UX patterns—so others can build faster too.
Craft + systems: Good systems make good art repeatable. I bring PM discipline (sprints, OKRs, retros) to creative work so projects finish, not just start.
What I’m building now
A Unity 3D FPS prototype (URP, Input System, modular weapons).
Bite-size 2D platformers and polishing a Forest Runner.
A Next.js portfolio with cinematic UI and a pile of Python utilities (converters, calculators) that I keep open-source.
How your coffee helps ☕
Your support lets me:
Buy Unity assets, fonts, and SFX packs to speed up production.
Cover hosting/tools so I can ship demos and docs reliably.
Carve out focused build time for open-source utilities and tutorials.
Commission micro-art/audio when a prototype deserves extra polish.
What you’ll get as a supporter
Early access builds and behind-the-scenes dev notes.
Feature votes that shape what I build next.
Credits in released prototypes/tools—your name in the game!
Drop me a note with your challenge—I love building tiny tools on request.
Milestones I’m aiming for
Public demo of the 3D FPS with two polished levels
A short devlog series on movement feel & URP performance
A mini toolkit (scripts & templates) for faster Unity prototyping
If my work makes you smile, saves you time, or inspires you to build—buying me a coffee keeps the loop going. Thanks for being here ❤️
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