Awarding Experience

Awarding Experience

Mar 25, 2026

Today's fragment for public preview covers Awarding Experience for beating monsters and taking their stuff.
The 1 XP per 1 GP value of treasure looted is a foundational element of the dungeon game, encouraging grave-robbing behaviour in players. Beating monsters is part of the risk undertaken to get their treasure, but the game does give XP for slaying monsters in mortal combat (not in their sleep, mind), albeit the mechanism is convoluted enough that it is rarely used.

imageMy valued coffee club members also have the annotated version, which runs to around 3 pages of detailed footnotes explaining the hows and whys. You know you want to!

Next time I'll be wrapping up the PCs section, and then reviewing what's to do in the NPCs section...

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