Assisted officers with chores and personal tasks; generally the youngest or least experienced on board.
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Landsman
$2
/mese
Unskilled or inexperienced new recruit with no prior seafaring experience.
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Ordinary Seaman
$3
/mese
Basic deckhand familiar with routine duties, though still less skilled than an Able Seaman.
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Able Seaman (AB)
$4
/mese
More experienced deckhand capable of handling a variety of tasks: rigging sails, helming the ship under supervision, handling ropes, etc.
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Gunner’s Mate
$5
/mese
Assisted the Master Gunner with managing cannons, ammunition, and firing procedures.
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Carpenter’s Mate
$5
/mese
Assisted the ship’s Carpenter in repairing and maintaining the vessel’s hull, masts, and wooden components.
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Master Gunner
$6
/mese
Oversaw all weaponry, gun crews, and ammunition stock. Ensured cannons were in working order and coordinated firing drills.
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Carpenter
$7
/mese
A crucial tradesman responsible for structural integrity of the ship. Would lead hull repairs, fix damage from battle, and maintain masts and yards.
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Boatswain (Bosun)
$8
/mese
In charge of the ship’s rigging, sails, anchors, cables, and deck crew. Often handled the day-to-day discipline and upkeep of the vessel.
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Sailing Master
$10
/mese
Managed navigation, charts, instruments, and sailing routes. Often one of the most technically skilled officers aboard.
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Quartermaster
$10
/mese
A key position on many privateer (and pirate) ships, the Quartermaster oversaw supplies, provisions, and the division of loot. Frequently acted as a check on the Captain’s authority, especially in disciplinary matters.
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First Mate
$12
/mese
The Captain’s principal deputy and second-in-command. Managed officers and crew, maintained order, and took command in the Captain’s absence.
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Item 1 of 12
Cabin Boy
$1
/mese
Assisted officers with chores and personal tasks; generally the youngest or least experienced on board.
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Landsman
$2
/mese
Unskilled or inexperienced new recruit with no prior seafaring experience.
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Unlock exclusive posts and messages
Ordinary Seaman
$3
/mese
Basic deckhand familiar with routine duties, though still less skilled than an Able Seaman.
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Unlock exclusive posts and messages
Able Seaman (AB)
$4
/mese
More experienced deckhand capable of handling a variety of tasks: rigging sails, helming the ship under supervision, handling ropes, etc.
Support me on a monthly basis
Unlock exclusive posts and messages
Gunner’s Mate
$5
/mese
Assisted the Master Gunner with managing cannons, ammunition, and firing procedures.
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Unlock exclusive posts and messages
Carpenter’s Mate
$5
/mese
Assisted the ship’s Carpenter in repairing and maintaining the vessel’s hull, masts, and wooden components.
Support me on a monthly basis
Unlock exclusive posts and messages
Master Gunner
$6
/mese
Oversaw all weaponry, gun crews, and ammunition stock. Ensured cannons were in working order and coordinated firing drills.
Support me on a monthly basis
Unlock exclusive posts and messages
Carpenter
$7
/mese
A crucial tradesman responsible for structural integrity of the ship. Would lead hull repairs, fix damage from battle, and maintain masts and yards.
Support me on a monthly basis
Unlock exclusive posts and messages
Boatswain (Bosun)
$8
/mese
In charge of the ship’s rigging, sails, anchors, cables, and deck crew. Often handled the day-to-day discipline and upkeep of the vessel.
Support me on a monthly basis
Unlock exclusive posts and messages
Sailing Master
$10
/mese
Managed navigation, charts, instruments, and sailing routes. Often one of the most technically skilled officers aboard.
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Unlock exclusive posts and messages
Quartermaster
$10
/mese
A key position on many privateer (and pirate) ships, the Quartermaster oversaw supplies, provisions, and the division of loot. Frequently acted as a check on the Captain’s authority, especially in disciplinary matters.
Support me on a monthly basis
Unlock exclusive posts and messages
First Mate
$12
/mese
The Captain’s principal deputy and second-in-command. Managed officers and crew, maintained order, and took command in the Captain’s absence.