Welcome!

Jul 07, 2026

I’m the founder of Dead Orbit Studios, a software engineer, systems architect, and game designer with a passion for building things from the ground up.

My work ranges from open-source projects like XNET, to designing games like DEPTH, Criticality, developing the NAUTILUS Engine, and creating software and systems architecture for a variety of technical projects.

This page is where I’ll share development updates, technical deep dives, behind-the-scenes progress, prototypes, and the challenges that come with building ambitious software.

Every contribution helps fund development hardware, maintain the infrastructure and servers that keep released projects online, and supports continued work on XNET, DEPTH, the NAUTILUS Engine, and future open-source projects.

Whether you’re here to follow the journey, learn something new, or help support independent development, thank you for being here. Your support helps make these projects possible.

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