Greetings, champions!
Update 29 is the biggest update so far in the history of Grapple Tournament.
We tried our best to squeeze in as many new features as we could possibly do, all of which you asked for.
New:
Game engine updated to Unreal Engine 4.27 under the hood
Added new game mode: Instagib
A Deathmatch variant where players can instantly kill their opponents with the new weapon
Added new weapon: Judgement
Instantly kills target on hit (primary fire)
Can penetrate through multiple targets
Hellish headshot damage
Added new map: Complex, in Alpha state
Send us your feedback about it!
Added Winter decorations, Candy Cane melee weapon and festive hats
Added haptic feedback when damaging with melee weapons
Reworked ragdolls, now they work according to weapon power and impact direction
Minigun secondary shield breaks if suffered too much damage
New for Meta Quest versions:
90 FPS enabled in the Meta Quest 2 version
Changes:
Improved and extended all animations on all weapons
Improved Rocket projectile graphics
Minor rendering changes due to Unreal Engine update
Optimizations:
Made a lot of graphical optimizations for the Meta Quest 2 version
Fixes:
Fixed false positive already friends error message
Fixed melee weapons haptic feedback playing on wrong hand occasionally
Fixed Railgun impact effect, now showing properly
Fixed backup weapons list missing Neo SMG
Fixed a bug which made bots grab too many weapons at once
Known issues, we are already working on:
No crosshair on Judgement when joining an ongoing Instagib match and spawning with it the first time
VR hand default pose is not correct on Meta Quest versions
Foveated rendering might not work on Meta Quest 1 which can lead to performance drops
Like this update? Send us your feedback on our Discord: https://discord.gg/A4fUKDC