Über Triple Leaf Studios
Hi,
I’m a game developer, pixel artist, and composer with a Bachelor of Fine Arts from Averett University. Since 2018, I’ve been building games across multiple disciplines—gameplay programming, 2D art, pixel animation, narrative design, and audio. I thrive as a generalist who can take a project from concept to execution with both technical and creative ownership.
🎮 Game Development
-10+ years of experience developing games in Unity
-Additional experience with Unreal Engine 4 and Godot
-Strong gameplay programming, prototyping, and system design skill
-Solid understanding of 2D pipelines, shaders & particle systems, animation systems, and asset integration
-Comfortable working solo or collaborating across disciplines
🎧 Audio Systems & Pipelines (Unity)
-Build modular audio pipelines for BGM, SFX, and event‑driven audio
-Implement crossfades, layered/interactive music, and adaptive audio behavior
-Experienced with AudioMixer, exposed parameters, and runtime mixing
-Design scalable audio architectures for dynamic gameplay and scene transitions
🎨 Art & Pixel Art
-Create 2D art and animations using Aseprite, Photoshop, and Krita
-Skilled in pixel art, character design, and visual storytelling
-Develop cohesive art styles for indie and small‑team projects
✍️ Narrative Design
-Character creation, bios, and worldbuilding
-Branching dialogue and narrative structure
-Writing barks, flavor text, and in‑game narrative beats
🎵 Music & Audio
-Composer with experience creating original music for games
🎨 Freelance Creative Work
-Commissioned for drawings and paintings
🌟 What Drives Me
-Crafting immersive worlds and memorable player experiences
-Blending art, code, and sound into cohesive game identities
-Continuous learning, experimentation, and creative problem‑solving
Thanks for the coffee!!!! I needed it!
Neueste Supporter

