Monster - Tripodias

Monster - Tripodias

Jul 06, 2025

Tripodias (Huge)image

Huge monstrosity, unaligned

Armor Class 17 (natural armor)

Hit Points 180 (12d12 + 72)

Speed 40 ft.

Abilities

Strength 24 (+7)

Dexterity 8 (-1)

Constitution 21 (+5)

Intelligence 5 (-3)

Wisdom 14 (+2)

Charisma 10 (+0)

Saving Throws Con +9, Wis +6

Skills Perception +6

Damage Resistances Necrotic

Senses Darkvision 120 ft., Passive Perception 16

Languages —

Challenge 12 (8,400 XP)

Keen Senses. The Tripodias has advantage on Wisdom (Perception) checks that rely on sight or smell.

Death Aura. Any creature other than a Tripodias that starts its turn within 20 feet of it must succeed on a DC 18 Constitution saving throw or take 14 (4d6) necrotic damage. On a successful save, the creature is immune to the Death Aura of any Tripodias for 1 hour.

Actions

Multiattack. The Tripodias makes three attacks: two with its Tentacles and one with its Heat Ray.

Tentacle. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 7) bludgeoning damage, and the target is grappled (escape DC 17).

Heat Ray (Recharge 5-6). The Tripodias targets a creature it can see within 80 feet of it. The target must make a DC 18 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.

Trample. Melee Weapon Attack: +11 to hit, reach 10 ft., one prone creature. Hit: 28 (4d8 + 7) bludgeoning damage.

Description

The Tripodias is now an even more formidable and towering presence on the battlefield. Its increased size allows it to dominate the terrain, and its enhanced abilities make it a terrifying foe. The creature's Death Aura and powerful attacks ensure that it is a significant threat to any who dare to challenge it.

Tactics

The Tripodias uses its Heat Ray to weaken enemies from a distance before moving in to grapple them with its tentacles. It can trample prone foes beneath its massive legs, and its Death Aura ensures that any who come too close suffer the effects of its necrotic presence. This stat block should provide a challenging and unique encounter for players, reflecting the increased power and size of the Tripodias.

The Tripodias is a monstrous fusion of organic horror and biomechanical terror, standing as a towering behemoth on the battlefield. Its massive, Huge-sized frame is supported by three powerful, articulated legs, each ending in broad, clawed feet that allow it to traverse even the most treacherous terrain with ease. The creature's body is a grotesque amalgamation of muscle, sinew, and alien machinery, with pulsating veins of dark energy visible beneath its thick, armored hide.

At the front of its body, the Tripodias possesses a cluster of writhing tentacles, each lined with barbed suckers capable of ensnaring and crushing its prey. These tentacles are constantly in motion, probing the air as if tasting the scents of potential victims. The creature's "head" is a nightmarish assembly of sensory organs, with glowing, malevolent eyes that pierce the darkness and a gaping maw filled with rows of jagged, metallic teeth.

The Tripodias' most terrifying feature, however, is the pulsating core of dark energy that resides within its chest. This core emits a sickly, greenish glow, casting an eerie light on the battlefield and serving as the source of the creature's deadly Heat Ray. The air around the Dark One Tripod shimmers with heat and distortion, a visible manifestation of the necrotic aura that surrounds it.

As the Tripodias moves, its massive frame shakes the ground, and the stench of death and decay fills the air. Its very presence is a blight upon the land, withering the environment and striking fear into the hearts of those who dare to challenge it. This monstrous abomination is a true force of destruction, a harbinger of doom that leaves only ruin in its wake.

Vous aimez cette publication ?

Achetez un café à Theoden Ednew

Plus de Theoden Ednew