VRCW-Recovery 1.1.0

VRCW-Recovery 1.1.0

Oct 10, 2026

VRCW-Recovery 1.1.0

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VirusTotal for 1.1

More of the world comes back with its real shaders.

  • Shaders that need LTCGI (Mochie, Silent’s Filamented, and others) now compile. Recovery installs LTCGI when an installed shader needs it. Before, these shaders were installed but failed to compile, so their materials fell back to approximations.

  • When two shader packages would write into the same folder, only the better match is installed. Before, both got installed, broke each other, and were removed, so the world got neither. Poiyomi was the case that showed it.

  • In my test worlds, this moved 170 materials onto their real, editable shaders. One world went from 130 approximated materials to none.

Animations that work. Animation curves that only kept a hashed property name are matched back to the real property, such as a color or a blend shape, so those animations play again.

Fewer slow retries. Worlds using packages like YamaPlayer used to fail their first Unity pass, because of an UdonSharp issue, and only passed on a second try. They now pass the first time, which saves about 20 minutes on those worlds.

Better shader decompiling. The bundled shader decompiler handles shaders it used to crash on, including post-processing, particle and line shaders.

Other

  • The recovery audit shows the correct shader counts.

  • Reports name shaders that failed to compile, and packages skipped because they overlap.


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