"Don't focus on style but focus on the story you are trying to tell.",
I keep telling myself.
It's been two years, since I started the Nutty Space Adventure project. I've procrastinated a bunch, but it took time to improve my art skills.
The main character for my game is Renato Pecan, the Squirrel. I am now coming up with his last name by the way π
So, what is style in simple terms?
Style is the choices you make when it comes to your character or representations of things.
Does your character have a round head, big eyes, big teeth, or are they scary, small, and feisty?
What world do they live in?
Do they live in the past, present, future?
Are they from a world where everything is cheese?
It's too many choices to make when you are first starting out.
So how do you decide?
The only option I had was to practice and sketch out a bunch of different versions of Renato.
I got a closer idea of what I wanted, but it wasn't completely what I wanted. It didn't feel right. He was too human or realistic.
Yes, I wanted him to be a space squirrel. But I also wanted him to be friendly and approachable.
I kept sketching and kept practicing until I finally stumbled upon the latest design.
I finally have the winning face for the game. Renato Pecan has come to life. I still have a lot of work to do, but I finally found the direction that I am taking with this game.
Life's a marathon, not a sprint - Philip C. McGraw
Take it from me, it's been two years now, and I am finally able to have a character that I can see coming to life.
Keep working at your goals and dreams. Each day is another opportunity closer to what you want. Hope this helps you all π
Till next time! P.S. more content to come in the future.