About Egor Temnik
Game development
I am the creator of MaOS — Master of Operational Settlement — and BOIS:SIMA&BORIS.
MaOS — Master of Operational Settlement — is an AI-installed game about becoming a Planetary Settlement Master. The player must turn an unknown environment into a viable expedition base without perfect information. Resources are limited, people have different priorities, and every decision changes risk, fatigue, infrastructure, and what the base knows.
Unlike short AI roleplay prompts, MaOS runs as a structured BOIS-based game protocol inside an AI session. The AI does not simply improvise scenes; it tracks state, pressure, hidden information, and consequences. Level 1 introduces settlement under uncertainty; later levels expand the scale. The game is about responsibility before certainty.
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