Let's Review: Wetter Demo

Let's Review: Wetter Demo

Oct 21, 2026
304

imageAll links will be at the end of the review.

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Game Details

Time Spent Playing: 1 hour
Developers: Nutsack Games
Publisher: Nutsack Games
Graphics/Art Style: Pixel Art
Camera Perspective: 3rd person/Top down
Rating: N/A
Recommended For: Players who like cozy, story-rich, choices matter, cats, and pixel art

Overall Experience

Very cozy game! I feel so relaxed and sleepy 😪. I appreciate the cute pixel art style, the unique world where humans and talking animals live, and all the little random interactions throughout the game. I also like being able to choose memories and having a routine with watering my plants. The game has some interesting ways of explaining ghosts and nanites, and I was fascinated by the lecture about them. There are a few things that could use improvement, particularly the title screen layout, map icons, and the color tint, but overall, I'm enjoyed the experience and want to play more.

Controls

  • Controller support is available.

  • I like how Luna automatically plays when I walk into a hopscotch game.

  • I like being able to interact with random objects, like pushing a rubber duck in a pool and kicking a ball that was randomly on the street.

Gameplay

There's a text box at the bottom of the screen, which seems to have tasks to complete? One of the tasks says "put on amulet." Are these quests? Missions? How do I do these things? I feel like having the words "Task List" above the text box would be helpful. When walking around Luna's apartment, I noticed golden glowing orbs floating around some objects. I walked over to one of the clusters of glowing orbs, and that's where the amulet was! Besides the glowing orbs, I like the exclamation points when there's something to interact with. However, it would be nice if, once I interact with an object, the exclamation point doesn't keep popping up. I already interacted with that object, and it makes it slightly confusing and overwhelming to figure out which objects I've already interacted with and which ones I haven't. I don't accidentally want to end up looking at the same things over and over.

Later on, I head into town and meet some of the townsfolk. One of them is a walrus named Barnaby. He kind of sounds like a seagull! Barnaby has multiple dialogue lines, so please talk to him multiple times, along with the other townsfolk. You never know what interesting things they have to say! This is a world where humans and talking animals live. Luna doesn't have a voice, which is fine. It gave me a chance to practice my voice acting skills, lol. Of course, my voice acting didn't make it into the gameplay video. I did make a short example of me voicing Luna on YouTube and TikTok, though!

As you explore the town, there are little random interactions Luna can do, like pushing a rubber duck in a pool, kicking a ball down the street, and playing hopscotch. The attention to detail in the game is really lovely. For example, when I went to the pier and looked into the water, I noticed Luna's reflection. It's a nice little touch! The game also has a unique way of telling the time, but I'll let you experience that if you decide to play this game, which I recommend you do. Furthermore, talking to the NPCs can be really interesting. For example, I ran into Olaf, who told me how he got stabbed in the leg by something. Again, a mystery for you to find out, lol. Then I headed to a lecture and learned about ghosts, memories, and... nanites!? I'm telling you, please check out this game! It's cute and really interesting.

Unique Features Discovered

  • Random interactions with objects, including pushing a rubber duck in a pool and kicking a ball.

  • Reflections of Luna in the ocean water.

  • The ability to choose memories.

  • An interesting explanation of ghosts, memories, and nanites

  • A unique way to telling time

Pros and Cons

Pros

  • Cute pixel art style.

  • Very cozy and relaxing atmosphere.

  • Cute and relaxing background music

  • I like being able to water all my plants. It gives me a routine.

  • I really like being able to choose memories.

  • I like the little random interactions, like getting to push a rubber duck in a pool.

  • I like how there's a reflection in the ocean water of Luna. Nice attention to detail.

  • Interesting way to explain ghosts, memories, and nanites.

  • Interesting NPCs to talk too

Cons

  • I think the hierarchy on the title menu needs work.

  • The menu buttons are cutting off some of the game's title.

  • The menu is blocking the view of the cute cat character.

  • The rain sounds like static and fuzzy, not relaxing sounding.

  • The text at the bottom with random tasks is a bit confusing.

  • The exclamation points don't disappear after interacting with things, so I end up looking at the same things over and over.

  • Looking at the icons on the map, it's kind of hard to make out some of them in the pixel art style

  • The unique tint makes everything look desaturated and dull

  • When I'm talking to Elias, there are distracting light streaks passing over the area I'm in every 5 seconds or so

Suggestions for Improvement

Menu Layout and Hierarchy

I think the menu hierarchy and layout could use some work. The game title should be the biggest, followed by the menu buttons, then the Wishlist text and follow button, and lastly, the streaming encouragement text. Either the game name needs to be moved up or the menu buttons moved down and sized down. The Wishlist and follow buttons can also be sized down. Furthermore, the menu is blocking the view of the cute cat character! Is there a way to move the onscreen buttons around so they're not blocking the main character? If you need help with this, I'll be happy to help! Just fill out my Project Inquiry Form below.

Rain Audio

The rain sounds like static and fuzzy, not relaxing sounding. I would suggest making it sound softer and more natural to fit the cozy atmosphere.

Objectives and Interaction Markers

The text at the bottom that says "put on amulet" is confusing. It would be helpful to put the words "Task List" on the text box as well, so players know what they're looking at. Like with the tasks and how the glowing dots disappear after I finish that task, the same would be nice with the exclamation points, so I don't end up looking at the same things over and over.

Map Icons

I appreciate and like the pixel art style, but looking at the icons on the map, it's kind of hard to make out some of them. For example, the pink blob across from the globe and the small pink and blue spots by what looks like a jellyfish icon. Maybe it's a government building? Maybe you could have text beside the icons to make it easier for players to understand what they're looking at.

Color Tint

The game has a unique tint, making everything look desaturated and dull. I wonder how the game would look with a more blue or blue-gray tint when it rains, or no tint at all when it's nice and sunny out.

Visual Effects

When I'm talking to Elias, there are distracting light streaks passing over the area I'm in. I feel this could be discarded or slowed down to maybe every minute or so.

Daily Tasks

It might help to have reminders for things like watering the plants in the bedroom and feeding the fish, since I forgot about both until the last day.

Dialogue

"Right, now I have everything. Off home." I think this could be changed to "I'm heading back home" or just remove "off home."

Summary

Very cozy game! I'm interested in seeing what happens next! I really like the cute pixel art style, the unique world, and the little interactions that make it feel alive. I also enjoyed learning about ghosts, memories, and nanites, and I really like being able to choose memories. There are a few things that could use improvement, especially the menu layout, map icons, and color tint, but I'm enjoying the game and look forward to seeing what happens next!

Would you play this game? Leave a comment and let's chat!






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Links:

Check out the game here:

https://store.steampowered.com/app/4048490/Wetter/

Check out my playthrough here:

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