Dungeons and Dragons 5e Optional Feats
2 extra optional feats for you to grant your players in your D&D campaign. These are both powerful and must be gained throughout the adventure and given by the DM, rather than chosen by the players.
Guardian of the Elemental Planes - A feat that allows a player to deepen their connection to the elemental planes and protect both the material plane and elemental planes from corrupting each others. And maybe even befriend elementals.
Soul Keeper - A feat that grants the ability of keeping creatures' souls. This allows players to make sure no soul can be corrupted or brought back in bad ways. This feat can also be used to lessen the price or DC of resurrection rituals, should you play it that way. Other than that, it is an interesting feat for a story hook that can replace legendary items and allow for good roleplays.