A demo scene of a nebula. No alpha channel involved, everything is the dithering, distance fog and color tricks. Waiting for a specific Godot 4.x bug to be fixed and will upload it for everyone to test.
A demo scene of a nebula. No alpha channel involved, everything is the dithering, distance fog and color tricks. Waiting for a specific Godot 4.x bug to be fixed and will upload it for everyone to test.