Acerca de Racing Rivals
I'm creating a racing sim in Unreal Engine
Hey, I’m Stephen — indie dev, game historian, and racing sim maniac. I’m attempting to build a deep motorsport game that blends accurate physics, oddball cars, and handcrafted circuits into one big obsession with the help of decades of ideas (yes, I originally planned this for the Sinclair Spectrum!) and my long-suffering sim racing community.
If you're into dusty garages, street circuits, and janky prototypes, pull up a seat.
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