The story of PUNK CLAM 🐚

The story of PUNK CLAM 🐚

Oct 09, 2026

PUNK CLAM is CHAOS. The only constant here is change. The rules shift over time, and I can't tell you how often: from one day to the next there are new features, new rules, a different way to play. The only thing you can expect here is chaos.

How it was born

PUNK CLAM is new, but the punk clams were born more than 40 years ago. I was a kid who loved making up stories and drawing comics. There were none of today's tools back then. All I had was my imagination, a notebook and a pencil, and with them I drew the comics of the punk clams.

The years went by and the kid grew up. Now, with a family of my own, I wanted to go back to my roots, and I remembered the punk clams. Luckily, I still keep some of those drawings. I wanted to honour the kid who maybe still lives in me, so I decided to make a game.

Here are a few of them, straight from that notebook (yes, "Censurado" means censored 😅):

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Why I make it

Because it's fun. I studied software development to make games. Then responsibilities arrived: first infrastructure, then frontend and backend, and finally deep in the backend, building microservices and cloud systems for companies… none of it mine. One day I remembered why I studied in the first place. I had never made a single game. It only seemed fair to make my first one.

What's next

PUNK CLAM is multiplayer, and we want more ways to play it. Right now there are two modes, and a third is already in our sights. We want people playing, earning points and fighting to be the best… and then a PUNK CLAM World Championship, fully online, with prizes, of course 💰.

Every pearl 🦪 you send keeps the servers online and brings that day closer. Thank you for being part of the chaos. 👑

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