Acerca de Fae Corrigan
creating an open pipeline for film virtual production with UE4
I work in preproduction for films using Unreal Engine for everything from films with no CG component, to fully realized films built and shot in UE4.
I started using unity to design and light Theatre sets before they got built in 2014 and switched to UE4 in 2015 as a lighting, projections and scenic designer.In grad school I was dragged into the world of film quite abruptly as an art department intern on The Lion King (2019). After finishing a degree I worked on Call of the Wild (2020) and Mouseguard(shelved).
I am an Illustrator and assistant art director for feature films, working with the director and PD to visualize sets, set up cameras for storyboards and previs, work with the DP to conceptualize lighting, train others in the workflow, and a plethora of other tasks.
I also teach and make tutorials for UE4 for film (and other areas), which is probably why you are here, thank you for the support!
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