Über Patrik Nilsson
making DeadSync
I'm the project lead and maintainer of DeadSync - A competitive SM/ITG engine focused on perfect sync and performance. Built from the ground up in Rust.
A big part of the project is making DeadSync feel as close as possible to ITGmania while moving aesthetic and parity tweaks into proper in-game options instead of local Lua edits.
I build DeadSync alongside a full-time job, so support helps me put more time and momentum into the engine.
☕ Supporter — $5
Help support the project.
• Your name in the game credits
☕ x3 Gold Patron — $15
Help push parity and theme work higher on the list.
• Gold Patron recognition in the credits
• Higher priority for porting theme/Lua tweaks into proper in-game options
☕ x10 Founding Member — $50
A bigger vote of confidence in DeadSync and where the engine can go long-term.
• Founding Member recognition in the credits
• Helps give me more time to work on DeadSync beyond core parity work, including new quality-of-life improvements, arcade-ready features, hardware support, and larger engine work
Neueste Supporter


