About Nekuzaky
building Unity tools, Minecraft mods and desktop creative apps
I'm Nekuzaky, a software developer. I build Unity tools, Minecraft mods, Discord bots and desktop creative apps, focused on clean architecture and real utility.
My projects:
Memento - a desktop Git client that fetches, merges, commits and pushes on its own, and stops when it is not safe.
Chroma - colors, labels and organizes your Unity hierarchy at a glance.
Starhelm - data-driven, genre-agnostic action/job/order AI framework for Unity.
BetterController - lightweight Fabric mod to play Minecraft Java with any gamepad.
Kinematic Motion Matching - data-driven motion-matching locomotion system for Unity.
If any of this saved you time, a coffee is always appreciated. Thanks for the support!
Recent supporters
Posts
Git has two halves. One is thinking: what belongs in this commit, which branch this work lives on, whether these two histories should meet. The other is typing. Fetch. Pull. Check whether the branch you are not standing on has moved. Merge it if it has. Save the work you have clearly finished. Push it. None of that is a decision. All of it is a habit, and habits are exactly what a machine should b...
Memento, or why automation has to admit when it stops
Sep 09, 2026
6 views
Unity's LODGroup decides which mesh gets drawn. It still keeps every level in memory, including the ultra-detailed one you will never walk up to. Vicinity handles the other half: what exists in memory at all. Objects load as you approach, and are released when you leave. The two systems work together, they never fight. It is v0.1, fresh out of the oven and not battle-tested yet. Source is up, feed...
Vicinity: the rock 800 m away is still in your RAM
Aug 24, 2026
41 views


