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Lineborn - an automation PC Game
I'm Andrey, and the studio is one person.
I'm building LINEBORN - an automation strategy game where your factory builds
its own workforce. Robots mine, haul, manufacture and repair. They also wear
down, retire, and are recycled into the machines that replace them. Keeping
the line running when every worker on it is temporary is the whole game.
Every machine is temporary. The line is not.
It's in development, with no release date to promise yet. Tips go into the
unglamorous half — tools, assets, and of course the coffee, that turns a simulation into something worth playing.
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