About Mashhul
Crafting Sebaka sa Ditoro: D&D world with maps, art, and stories.
I’m a worldbuilder and TTRPG enthusiast building Sebaka sa Ditoro, a D&D-inspired world where twin suns light floating islands and ancient starlight tells stories of time and memory.
My process is slow and deliberate—crafting monologues, stories, happenings, myths, maps, characters, items, spells, and more, during quiet moments, blending science and wonder.
As a lifelong D&D fan, I’m shaping Sebaka into a rich setting for your games, with characters, spells, and artifacts inspired by its celestial rhythms.
My goal is a complete world, alive with lore and adventure. Your one-time support helps me keep writing and imagining—bringing Sebaka’s skies to life, one star at a time.
Explore the interactive 3D solar system of Ditoro, Sebaka’s home, complete with dynamic lighting, orbital mechanics, and a view from the planet itself.
Characta
I’m also building Characta, a project exploring a different way to create and play TTRPG characters. Instead of filling out a fixed character-sheet template, you talk to AI (ChatGPT) about your character, rules, mechanics, homebrew, items, abilities, and backstory, ttrpg system and Characta turns it into a personalized, interactive character experience, with an interface designed around that particular character.
Characta homepage | Characta ChatGPT plugin
SwordWeave
I’m also developing SwordWeave, a different approach to how TTRPG systems can handle character creation, abilities, combat, and improvisation.
SwordWeave is built around the idea that a character shouldn’t be limited to a fixed list of actions. Instead, characters are assembled from modular building blocks—attributes, verbs, domains, modifiers, and capabilities—that can be combined to express what the player actually wants to do.
At the table, players describe their intent naturally rather than choosing a predefined button or spell. The GM acts as a Translation Engine, translating that intent into the system through three simple ideas: Scale, Impact, and Complexity. These determine the Strain and potential cost of forcing an action into reality, creating a system where ambitious actions are possible without being consequence-free.
SwordWeave also uses Build Units (BU) as a common foundation for characters, abilities, equipment, monsters, and encounters. The same underlying components can be used on both sides of the table, creating a symmetrical framework for building characters and challenges.
The project is ultimately about making TTRPGs feel less like operating a spreadsheet of predetermined options and more like describing what your character is trying to accomplish—and letting the system translate that idea into play.
Explore SwordWeave: swordweave.quest
SwordWeave is also an open-source TTRPG engine, with a developing workspace for building and reusing the primitive components behind effects, capabilities, character sheets, monsters, items, heritage, and other game objects.
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