Ship’s Mistress

Ship’s Mistress

Dec 06, 2023

imageNew character background! Plus a Magic Item!

Ship’s Mistress

You are a Ship’s Mistress (bonded captain)a bonded to one of the Selkie Living Ships.

You were born and raised on Selkie vessels. You have faced down mighty storms, monsters of the deep, and the terrors of the air.

You have braved the dangers and traveled to the depths of the Drift Wood and won the Heart of a Heart Tree. 

You can find welcome for yourself anda few guests at the Public Hostels.

You gain the favor of those who are allied with the Selkies, but you may find that you are perceived as an easy target by those who are against them.

Skill Proficiencies: Athletics or AcrobaticsPerception

Tool Proficiencies: Navigator’s tools

Languages: Selkie signal code

Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets Table in chapter 5), a set of common clothes, a chest containing 10d100 gp, access to Pride Silk & Pride Silk clothes, a living ship

Feature: Ship’s Mistress

You are a Ship’s Mistress of a Selkie Living Ship. Your ship grows as you grow (level up).

  • You start with a sloop sailing ship that is 50 feet long and 50 tons.

  • You can recruit crew and passengers/families from other Selkie ships as you grow. 

  • 1st level Sailboat/Sloop 7 Mph (170 miles per day)

    50 tons 2/3 crew, 10 passengers   

  • 3rd level Ketch 7 Mph (170 miles per day)

    100 tons 4/6 crew, 20 passengers   

  • 6th level Brigantine  6 Mph (150 miles per day)

    150 tons 20 crew, 40 passengers   

  • 9th level Galley 6 Mph (150 miles per day)

    250 tons 40 crew, 80 passengers   

  • 12th level Galleon 5 Mph (120 miles per day)

    500 tons 60 crew, 150 passengers   

  • 15th level Friggate 5 Mph (120 miles per day)

    1,000 tons 80 crew, 200 passengers 

  • 18th level Ship of the Line 5 Mph (120 miles per day)

    1,500 tons 100 crew, 250 passengers


Love’s Blossom - Sentient Item - requires attunement 

A Heart Tree can gift Love’s Blossom to a creature of its choosing. 

If the chosen creature takes Love’s Blossom and builds a ship around it, Love’s Blossom it ripens and becomes the Heart of the ship. The creature becomes the first Ship’s Mistress of the ship. 

When the building of the ship is complete, the Ship’s Mistress chooses a special place in the ship to place the Heart. The Heart then bonds with the ship becoming one with the ship and making it a living ship.  


 You can call for aide from other Selkie Ships.

You gain the favor of those who are allied with the Selkies, but you may find that you are perceived as an easy target by those who are against them.

You a proficient in the following:
Athletics or Acrobatics
Investigation
Navigator's Tools
Selkie Signal Code
Vehicles (Water) - all
Vehicles (Air) - limited to Selkie Living Ships  


Suggested Characteristics

Selkies enjoy a good reputation, the responsibilities of life on a ship make them generally reliable as well. Life aboard the clan ships shapes their outlook and forms their most important attachments.

d8 Personality Trait

1 My friends know they can rely on me, no matter what.

2 I work hard so that I can play hard when the work is done.

3 I enjoy sailing into new ports and making new friends over a flagon of ale.

4 I stretch the truth for the sake of a good story.

5 To me, there is nothing better than a Ceili - music, dance, & fellowship are what make life worth living.

6 I never pass up a friendly wager.

7 My language is as foul as an otyugh nest.8I like a job well done, especially if I can convince someone else to do it.

d6 Ideal

1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)

2 Fairness. We all do the work, so we all share in the rewards. (Lawful)

3 Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)

4 Mastery. I’m a predator, and any who face my beast will rue the day. (Any)

5 People. I’m committed to my crewmates, not to ideals. (Neutral)

6 Aspiration. Someday I’ll lead my own ship and chart my own destiny. (Any)

d6 Bond

1 I’m loyal to my crew first, everything else second.

2 The ship is most important — without it we are lost.

3 I’ll always be a Selkie and proud of it! 

4 In a harbor town, I have a paramour whose eyes nearly stole me from the sea.

5 I want to explore life off ship. I yearn for space to walk and and seeing places or people outside our ships.

6 Ruthless pirates murdered my Wavemistress and ship-clan, plundered our ship, and left me to die. Vengeance will be mine.

d6 Flaw

1 I follow orders, even if I think they’re wrong.

2 I can’t stop myself from moving with a beat or song.

3 Once someone questions my courage, I never back down no matter how dangerous the situation.

4 Once I start drinking, it’s hard for me to stop.

5 Any challenge to the Selkies is a challenge to me personally.

6 My pride will probably lead to my destruction.

 


More information about the Drift Wood, Heart Trees, and how Selkie Living Ships come to be coming soon…

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