Lies of P Game Review – When Beauty Hide ...

Lies of P Game Review – When Beauty Hides Broken Design

Oct 19, 2025

imageAt first glance, Lies of P looks like a masterpiece. The trailers promise a dark, elegant world, gothic architecture, and souls-like combat worthy of Bloodborne. But once you actually play it, the shine wears off fast. Beneath the surface of its beautiful visuals lies a frustrating, hollow, and poorly balanced experience that mistakes punishment for challenge.

1. Gorgeous but Empty

There’s no denying the game looks stunning. The cityscapes are drenched in atmosphere, the character models are meticulously detailed, and the lighting is cinematic. Unfortunately, that’s where most of the praise ends. The world feels lifeless — not mysterious, just disconnected. The player spends hours wandering without clear direction, objectives, or any emotional context behind what’s happening.

2. The “Defense” System That Doesn’t Defend

One of the most frustrating aspects is the block mechanic. You can technically block attacks… yet you still take damage. Even worse, blocking also drains stamina, so you’re punished twice — you lose health and the ability to act. It’s an illogical system that undermines its own purpose.

In God of War, red attack rings clearly tell you what can and can’t be blocked — challenge with fairness. Lies of P removes that logic completely, leaving you guessing and frustrated. Instead of rewarding timing and skill, it feels like the game just wants you to lose.

3. Stamina – The Eternal Chain

Every movement costs stamina: attacking, dodging, running. Run out, and your character just stands there waiting to die. It’s not tense or tactical — it’s restrictive. Even investing upgrade points into stamina barely makes a difference, turning every encounter into a battle against bad design rather than real difficulty.

4. Hollow Storytelling and Character Depth

The main character rarely speaks, and when he does, it’s through an emotionless voice box. Dialogue between characters feels empty — words without weight. “My son, we finally meet,” could have been a powerful moment, but it lands with no emotion or buildup. The game introduces bosses with no context, no backstory, and no reason to care.

For a narrative-driven premise about puppets and humanity, the story fails to connect on any meaningful level.

5. Bosses With No Soul

Boss encounters look grand but feel cheap. Oversized enemies, erratic attack patterns, and almost no telegraphing. Some fights boil down to brute-forcing your way through unavoidable damage. You rarely feel rewarded for learning patterns or improving — just relieved it’s over. And when you win, the “reward” is typically a few upgrade points and silence. No unique weapons, no cinematic payoff, just emptiness.

6. Missing Essentials

No map. No proper control customization. No meaningful rewards for progression. The game seems determined to remove every modern quality-of-life feature in the name of being “hardcore.” But difficulty should come from mastery, not from stripping away tools that make gameplay enjoyable or fair.

7. Beauty Without Purpose

Ultimately, Lies of P is a stunning visual shell with a broken soul inside. It tries to borrow the formula of Sekiro and Dark Souls, but forgets what made those games work: logical systems, fair challenge, and emotional storytelling. Instead, it gives us a frustrating mix of brilliant visuals and badly tuned mechanics that punish players without reason.


Final Verdict

Lies of P is one of those games that looks incredible in trailers but collapses once you play it. Beautiful presentation can’t hide its lack of logic, emotion, or satisfying gameplay. What should have been a dark fairy tale masterpiece ends up feeling like an empty puppet show.

Score: 4/10
I highly don’t recommend this game.

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