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I'm proud to announce that as of today, initiative.sh is now an open source project ! Project vision For newcomers coming upon this blog post, initiative.sh is a storytelling aid for RPG game masters. The ultimate project vision is to seamlessly follow the twists and turns of your evolving game session while offering you useful information and suggestions along the way. It cuts friction with a key...

initiative.sh is now open source

Dec 06, 2022
252 views
Hello friends, Back in January, I wrote an ambitious blog post detailing my plans for 2022. It included a list of planned free features, the introduction of paid features, and of course my overarching goal of open-sourcing the project in a coherent way. What it didn't include was two major milestones in my personal life in 2022: In February , I moved into the house my wife and I have been renovati...

A new arrival & revised roadmap

Mar 21, 2022
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Weekly bulletin: account groundwork

Jan 24, 2022
234 views
While this last week was my first week back full-time, I've been working intermittently on a major refactor throughout the holidays. I'll make a post on my personal blog with the gory technical details once the work is done, but for now I wanted to provide a small update with an explanation of what I'm doing and why. Releases over the past month Most of my work hasn't been user-facing and so hasn'...

Weekly bulletin: macros

Jan 17, 2022
328 views
Happy 2022, friends! I hope you all had a happy and healthy holiday. I enjoyed my time off, and am now taking a bit of time to reorient and set out my priorities for the new year. First off, I'm kicking things off by chatting with users about how they're using initiative.sh, what it does well and what it's lacking. Based on that, I'll put together a firm roadmap for the first half of the year. Ten...

Weekly bulletin: planning for 2022

Jan 10, 2022
191 views
Well, this is it: my last update for 2021. I'm taking the month of December off to move and settle into my new home, but I've been working hard to leave initiative.sh in a decently-polished state, with the most-requested features done and the most annoying bugs ironed out. From the outside, my release cadence is down a lot, with only two releases going out, only one of which (a small bug fix) had ...

Weekly bulletin: command refactor & 2021 wrap-up

Nov 29, 2021
220 views

Weekly bulletin: export & hierarchy work

Nov 22, 2021
388 views
If last week had a coherent theme, it was history: tweaks to the undo history as well as your own command history. Both of these will eventually persist from session to session, but for now they're still ephemeral. I'm particularly excited by the undo history work because I'm looking forward to implementing a what happened last Tuesday command that can give you a recap of all changes (adding thing...

Weekly bulletin: history

Nov 15, 2021
237 views
Wow, what a week! I had anticipated a launch two weeks ago, but decided to hold off until I'd shipped a couple of last-minute features, namely expanding the program's vocabulary with nearly 200 new place types, and updating it to fail forward if it encounters words that it doesn't recognize. On Thursday, I finally bit the bullet and made my first public announcement on Hacker News. This was a bit ...

Weekly bulletin: liftoff!

Nov 08, 2021
164 views