CURRENT CANON: WHAT THE INTERNET HAS CRE ...

CURRENT CANON: WHAT THE INTERNET HAS CREATED

Aug 04, 2026
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This post contains the current official state of the game.

It will be updated as new votes are completed and additional decisions become part of the project.

Anything listed as VOTED INTO CANON has been selected by the community.

Anything listed as WORKING CONCEPT is currently being explored but has not been permanently locked.

Anything listed as UNDECIDED will be determined later.

THE GENRE

Status: VOTED INTO CANON

The game is a femboy Soulslike.

Combat, exploration, dangerous enemies and punishing encounters will be influenced by the Soulslike genre.

The exact combat system has not been designed yet. We are not promising a massive AAA game or a direct imitation of an existing series.

Our goal is to build something smaller, stranger and aggressively committed to its own terrible premise.

THE SETTING

Status: VOTED INTO CANON

The game takes place inside cyberspace, specifically a surreal physical version of the forgotten early internet.

This is not a clean science-fiction world filled with glowing code.

This is the internet of abandoned message boards, broken image links, tiled backgrounds, corrupted advertisements, dead social networks, ancient chat rooms, download buttons and websites that have not been updated since 2003.

Digital spaces have become actual locations.

Forum threads may form roads.

Profile pages may become homes.

Pop-up advertisements may become predators.

Dead websites may continue existing long after the people who created them have disappeared.

The world should feel funny, nostalgic, lonely and occasionally horrifying.

THE PLAYER CHARACTER

Status: VOTED INTO CANON

The game will use a character creator.

Players will create their own character rather than playing as one fixed protagonist.

The current plan includes basic options such as body type, height, weight and muscularity. The exact number of customization options will depend on what we can realistically build.

THE ARMOR MECHANIC

Status: VOTED INTO CANON

The player begins with relatively ordinary equipment.

As stronger armor is discovered, the designs gradually become increasingly feminine.

Practical boots become taller and more elaborate.

Heavy armor develops suspiciously flattering shapes.

Straps, ribbons, skirts, fitted pieces and other details begin appearing.

The equipment remains functional. The statistics improve. The character continues insisting that absolutely nothing unusual is happening.

Both masculine and feminine armor categories may exist, but the central joke remains the same:

Progress makes you stronger.

Progress also makes your denial increasingly impossible.

THE OPENING ENCOUNTER

Status: VOTED INTO CANON

The player wakes up trapped inside a giant egg.

The first objective is to fight your way out.

We are currently determining what the interior of the egg looks like, how the escape functions and whether the egg itself should be treated as an enemy, an environment or both.

Whatever happens, the egg is not simply a loading screen.

You are getting out the hard way.

THE TONE

Status: WORKING CONCEPT

The game will combine absurd comedy, internet nostalgia and horror.

Some enemies will be ridiculous.

Some will be genuinely disturbing.

The best ideas will hopefully accomplish both at the same time.

We do not want the entire game to feel like one long meme. The ridiculous elements should exist inside a world that still has atmosphere, mystery and consequences.

THE CURRENT PLACEHOLDER

Status: EXTREMELY EMPLOYED

Hubert is the mannequin currently appearing in our videos and concept images.

He is being used to test poses, clothing, weapons and visual jokes.

Hubert is not confirmed as the final player model.

He does not have a contract.

CURRENT WEAPON CONCEPT

Status: WORKING CONCEPT

One of our current weapon concepts is a CRT computer monitor attached to the end of a mop and swung like an enormous hammer.

It looks stupid.

It also looks like it would kill someone instantly.

The broader weapon system has not yet been decided.

STILL UNDECIDED

The community still needs to determine or help shape:

  • The first major boss

  • The first arena

  • The broader combat system

  • Character statistics

  • Leveling and progression

  • Additional weapons

  • Armor categories

  • Friendly characters

  • Major locations

  • The central story

  • The final objective

  • Nearly everything else

This is the game as it currently exists.

It began as one comment.

Now we have a femboy Soulslike set inside the dead internet where your custom character wakes inside an egg, fights with cursed technology and becomes increasingly feminine through the unavoidable power of better equipment.

Things are going well.

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