Відомості George Marshall
composing music and making music related content.
Hello, I'm George a composer from Hull, UK. I write music for video-games, films, concerts and, well... fun! The last of these is why I set up this page. Hopefully you are here because you enjoyed something of mine and chose to click the link. Firstly, thank you very much for your support! Secondly, I plan not to use money generated here on coffee but rather all the money generated from this site will be invested in more fun projects, such as commissioning performances/productions of new original compositions.
Thank you again, below is a short biography from my website, in case you wanted to know a little bit more about who you are supporting:
Now a composer based in Kingston-upon-Hull, George Marshall is actually a south banker *gasps* and was born (1992) in the steely UK town of Scunthorpe, where he was raised on his Grandfather's farm wedged between the scenic town of Broughton and the even more scenic back-side of the Scunthorpe Steel Works. Fortunately, for the local area, a 10-year-old George decided big farm machinery and making girders was not for him and henceforth vowed the largest mechanical object he would wield would be the modest tri-piston instrument otherwise known as the Cornet.
In 2010, after college education, George decided it was high time for him to see the wider world beyond Lincolnshire and so embarked on a Darwinian scale expedition (20-30 miles), travelling over a mighty, levitating suspension bridge and into a mystical land known as Yorkshire and, more specifically, 'ull. It was here that he began his higher education in Music, at the University of Hull. After developing such a huge fondness for composition, chip-spice and his wife, he decided to extend his education to a Masters Degree and then a PhD, which he attained a scholarship for in 2015.
While building a bigger brain to fill his balding head, George has contributed to and collaborated on many projects, across a breadth of mediums including the concert hall, film and video-games. In 2013 he completed his first short film score for the Barnaby Pictures comedy short, GetAway (dir. J. Cobb). This was followed by two more Barnaby shorts: Corazon de Leon (dir. S. Caranicola) and An Interview with Batman (dir. J. Cobb) in 2014. All of these films featured in various film festivals across the globe.
In 2016 Kingston-upon-Hull became the UK’s City of Culture and one of the curtain-raising exhibitions, Bowhead (2016), at the Hull Maritime Museum saw George contribute 3 short movie scores in a collaboration spanning multiple institutions and numerous people. The two and a half month exhibition was visited by over 100’000 people.
Taking a momentary step back to 2015 George engaged in his first video-game collaborations with indie developers BetaJester and became a part of their 2016 Tranzfuser team that developed Here There Be Monsters, which featured at EGX2016. He then went on to contribute music to their 2017 Global Game Jam winning video-game, Antiphase, which was also taken to EGX2017 along with George’s second Tranzfuser collaboration on the game, Six Sided Slime from Outer Space, with Slime Time Studios and lead developer Alex Garton. At the end of 2017, George began a collaboration with a third indie developer, Freddie Reynolds (Drafted Time Studios), on the game Haunted Emotions and further work with BetaJester.
George recently submitted his PhD (in composition) on Constraint and creative decision making in the composition of concert works, film and video-game soundtrack. Reflecting on projects from the preceding four years, his doctoral work discusses and assesses the, often functional, constraints that different project can present and how these broadly and more finitely impact the compositional process and in turn the composition.
Нещодавні прихильники
