Multiplayer V5 Release

Multiplayer V5 Release

Oct 09, 2026
157

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Casualties: Together V5
https://github.com/creaturefeaturelarry/casualties-together
https://www.nexusmods.com/scavprototype/mods/67

Multiplayer Mod 5.0.0

- Additions
	New command "spawnpoint [position]" - Set custom spawn location ( Automatically disables rule "SpawnOnPlayer" )
	New rule "SpawnOnPlayer" - If disabled it spawns player in default spawn location.
	New rule "MinigameMaxPlayers" - Limit max players for collaborative minigames.
	New rule "RadlineExtraDamage" - If enabled radiation line damages brain too.
	New command "pasterunsettings [base64 string]"
	New command "objdelete [syncid]"
	New command "objinfo [syncid]" - Print info about an object
	New command "serverpause"
	New command "runset [name] [value]" - Set run settings individially.
	"spectate" command now also accepts a target object or player (ex.: "spectate 1 plr:Friend" or "spectate 1 syncid:123")
	Changed command "talker-on-cursor-say [message]" to "objtalkersay [syncid] [message]", Now it supports selecting a specific object
	 - Command argument "syncid" can be "random" or "cursor" or "123" (123 is syncId)
	Improved admin command handling reference of the caller client.
	Macro @r can now pick multiple players. Ex." "@r:2"
	Fixed @r and @o macros not working as expected.
	Added macro "team:[color]" Ex.: "give team:#FF0000 shotgun" will pick all players in red team.
	Added player help indicators inside Health Panel.
	Added ability to give items to players.
	Chat death message variations (PVP kill, drowning, bleeding out, stuff...)
	New rule "ConsentForFeeding" - Feeding requires confirmation from target player.
	New rule "ChatAnnounceDeaths" - To make deaths silent.
	"unchipped" command now accepts player name.
	Implemented optimizations by @Jyan-Sei
- Changes
	Changed project target .Net Framework to netstandard2.1
	Using library LiteEntitySystem for better sync.
	Updated LiteNetLib to 2.1.4
	Made Oil pipes spawn less oil. (Depending on player count)
	Improved locale handling for chat.
	Command "timescale 0" now works.
	Command player macro @r now supports player count ( @r:2 - random 2 players )
	Sped up overdose death.
	Removed CO-OP MOD watermark on top left. (Instead it's in the beta disclaimer on top now)
- Fixes
	Fixed players sometimes not spawning for some clients.
	Fixed Server browser sorting.
	Fixed Manual Defibrilator infinitely falling when spawned in a lifepod.
	Fixed errors from crafting with insufficient materials.
	Fixed host favourited items breaking it crafts for clients.
	Fixed sometimes some structures having green backgrounds.
	Fixes starter lifepod doors spawning in client's spawn location instead of their real spawn point.
	Fixed "Has crafted before" recipes persisting after restarting world.
	You can now join while server is still generating world.
	Fixed global Autopump sound.
 - (And many more undocumented changes because I lost track)
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