About BovineLabs
Entities libraries for Unity.
Open Source
Core provides extensions, containers, settings, debugging tools, and utilities for building games with Unity DOTS.
Anchor is a Unity UI framework for ECS projects, with app lifecycle, dependency injection, navigation, MVVM binding, optional AppUI adapters, and an ECS-ready debug toolbar.
Bridge connects Entities worlds with GameObject systems such as audio, cameras, Cinemachine, lighting, volumes, splines, terrain, water, and input. Available here.
Reaction is a data-driven framework for Unity DOTS applications built around Conditions and Actions.
Essence is a stat library designed to work with Reaction for Unity DOTS.
Timeline is a DOTS and Burst-friendly runtime for Unity Timeline authoring.
Recast is a Burst/HPC# port of the Recast and Detour navigation-mesh toolset.
Component Tier
Quill is a debug drawing library for Unity Entities projects, with support for shapes, lines, solids, text, and editor/runtime drawing workflows.
Grove is a graph authoring and runtime package for Unity Entities. Author graphs with Unity Graph Toolkit, bake them into ECS data, and execute them from systems.
Canopy is an application-level hierarchical state machine package for Unity Entities, built on Grove and intended for app flow, loading, menus, sessions, pause states, and other state-driven workflows.
Vibe is a DOTS-first game-feel package powered by Timeline. It lets you author and trigger time-based feedback such as shakes, pulses, springs, camera effects, audio, lights, and post-processing from ECS gameplay.
Tabulate is an editor spreadsheet package for managing structured data in Unity workflows.
Savanna [coming soon] is a DOTS save/load library for serializing game and world data.
System Tier
Traverse is a Unity Entities navigation solution built on Recast/Detour, covering NavMesh generation, pathfinding, movement, and avoidance.
Upcoming / Not Currently Available
Nerve is an application state platform for Unity Entities.
Silo is a deterministic Unity Entities inventory package built around items, slots, bags, and inventories.
Assemble is a building and fracturing framework for Unity Entities.
Please note: Subscription libraries are provided via discord.
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