A proposito di IRONTIDE
I’m building a fast-paced 2D extraction shooter where 32 players enter dangerous outposts, fight for loot, survive, and extract with what they find.
The goal is simple: easy to pick up, hard to master, with competitive movement, unique weapons, risky loot zones, and maps designed around multiple routes and fair spawns.
If you like indie games and want to support development, every contribution helps me keep building new weapons, outposts, enemies and features.
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