Fallout 76 'Gleaming Depths' (Season 19)

Fallout 76 'Gleaming Depths' (Season 19)

Dec 03, 2024

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Gleaming Depths, the new update for Fallout 76 will be releasing today, adding a whole bunch of stuff to the game. Everything from new pets, raids, legendary items, titles, perk challenges, and of course the start of the new season.

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Player titles are one of the new features for the Gleaming Depths update. The title allows you to combine different prefixes and suffixes through your Pip-Boy to get a unique nickname. Title prefixes and suffixes will be earnable through public events, limited time events, completing main quests, the Gleaming Depths raid, or as season rewards.

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A new addition to the game will be C.A.M.P. pets, you have a choice between a black cat, and a German Shepard. Once you have unlocked the pets, you can find them in the newly updated Dwellers workshop tab, and spawn them in by placing the correct spawning furniture. Once your pet has spawned in, it will walk around idly, sit on their new furniture, and occasionally they'll bring you a nice gift. They even have the ability to use their cat scratcher or dig in their doggy cone mound depending on which pet you choose. Customize your pet with a collar, dress them up, and name them.. then you can work on interactions like having them sit or speak. Your pets do stay in your C.A.M.P. and won't follow you into the world, or other shelters.

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The new Gleaming Depths raid is an endgame activity that requires a party of four highly leveled geared players, high enough to take out Bloodhounds and NE06 Guardian sentry. The only way your going to get through these raids, is working together, and you can use the new contextual ping system if you don't have a mic. Take caution on who you choose to play, some enemies are designed to punish some types of character builds. Raids can be completed back to back without having to wait for a reset timer, and every time you beat one you'll be receiving four star legendary items and mods, as well as other raid items. To start the questline, simply go to the Gleaming Depths location in the Ash Heap, form your party of four and enter the raid through the Ultracite Fissure.

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If you're interested in the four star legendary items, there are a few ways to catch the goods. Not only can you obtain them through drops in raids, you also have a chance to grab these legendary items from four star legendary creatures that spawn around Appalachia. When you go to scrap any of your four star legendary weapons or armor, you also have a chance to gain a loose mod or a learn the recipe. Loose mods you can trade with other players in the game, but if you craft it on any item, that item will then become untradeable and you cannot drop it.

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There are also a large amount of perk changes that will be arriving in the Gleaming Depths update.

  • Adamantium Skeleton (Ranks reduced from 3 to 1)

    *New effect: Limb Damage Reduction effect now scales with Endurance

  • All Night Long (Ranks reduced from 3 to 1)

    *Rank 1 Perk Point cost increased from 1 to 2

    *New effect: The positive effects of pre-war alcohol last twice as long

  • Batteries Included (Ranks reduced from 3 to 2)

    *Rank 1 now offers 45% weight reduction

    *Rank 2 now offers 90% weight reduction

  • Bloodsucker (Ranks reduced from 3 to 1)

    *Moved from Charisma to Endurance

    *Rank 1 gains the effects of the former Rank 3 effect

    *Healing bonus increased from 150% to 200%

    *Additional effect: Benefits now also apply to Cannibal

  • Bullet Shield (Moved from Strength to Endurance)

    *Added a 4th rank.

    *New effect: 5% chance per rank to Deflect ranged attacks for 6 seconds when firing a heavy weapon.

  • Cannibal (Ranks reduced from 3 to 1)

    *Increased the healing received and hunger restored at Rank 1

  • Cap Collector (Ranks reduced from 3 to 1)

    *Now applies to containers and corpses, not just Cap Stashes

    *New effect: The amount of Caps found scales with Luck

  • Evasive (Ranks reduced from 3 to 1)

    *New effect: Now increases Evade Chance based on Agility

  • First Aid (Ranks reduced from 3 to 1)

    *Now affects Stimpak Diffuser

    *New effect: Stimpak healing scales with Intelligence

  • Four Leaf Clover (Ranks reduced from 3 to 1)

    *New effect: Misses in VATS contribute to the Critical Meter based on Luck

  • Hard Bargain (Ranks reduced from 3 to 1)

    *Rank 1 now grants +7 Charisma while bartering with NPCs

  • Iron Stomach

    *Now also increases Energy Resistance

  • Junk Shield (Ranks reduced from 3 to 1)

    *Now works while in Power Armor

    *Additional effect: Now also scales with Luck

  • Lifegiver (Ranks reduced from 3 to 1)

    *New effect: Improves HP gained from Endurance

  • Lone Wanderer (Ranks reduced from 3 to 1)

    *New effect: AP Regen and defense bonus based on Charisma

  • Natural Resistance

    *No longer increases Energy Resistance

  • Night Eyes

    *Removed requirement for the time of day

  • Ordnance Express (Ranks reduced from 3 to 2)

    *Rank 1 now offers 45% weight reduction

    *Rank 2 now offers 90% weight reduction

  • Pharmacist (Ranks reduced from 3 to 1)

    *New effect: Radiation healing scales with Intelligence

    *No longer required to craft Disease Cures or Water Filters

  • Professional Drinker (Ranks reduced from 3 to 2)

  • Ricochet (Ranks reduced from 3 to 1)

    *New effect: Now increases Deflect chance based on Luck. Deflect grants a chance to reflect 100% of the damage of ranged attacks back to the attacker and reduces the damage you take from the attack by 50%. Deflect chance receives a bonus while wearing Heavy Armor or Power Armor (+50% multiplier). While in Power Armor, the amount of damage reflected is doubled (200%).

  • Serendipity (Ranks reduced from 3 to 1)

    *New effect: Now increases Evade Chance while under 30% life, based on Luck. Evade provides a chance to avoid all incoming damage from direct attacks. Evade can happen once every second and the cooldown is now increased by armor. Please note, Evade cannot happen when over encumbered or while in Power Armor.

Armor increases Evade cooldown at the following rates:

*Light Armor: +0.1 second per piece

*Medium Armor: +0.2 seconds per piece

*Heavy Armor: +0.4 seconds per piece

  • Starched Genes (Ranks reduced from 2 to 1)

    *Moved from Luck to Endurance

    *Rank 1 now provides the benefits of the former Rank 2

  • Thru-Hiker (Ranks reduced from 3 to 2)

    *Moved from Agility to Endurance

    *Rank 1 now offers 45% weight reduction

    *Rank 2 now offers 90% weight reduction













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Images Credit - Steam, Fallout 76, Fallout76 Wikki, and TweakTown

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