Відомості Alexandre3D
Making many 3D content, mostly for video-game industry.
Hi! I’m Julien Alexandre, 3D artist and level-designer.
Truly passionated by making and imagining things, I started creating various subjects for my favorites video-games 2 decades ago, and quickly discovered Quake, Gold-Source and the Source Engine that allowed me creating endless worlds in universe that I really enjoyed and bring life in.
Back in 2014, I co-created the CSC-Groupe Studio, working on various 3D projects.
At the moment, I worked on hundreds of different models. I’m obviously specialized in specifics categories like industrial props, modular sets, office items, furnitures, foliages and modern or abstract stuff. I love working on static and decorative elements, but I also do sequences and animations. Most of my creations are suitted for video game engines and almost all are compiled for the Source Engine.
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