In this tutorial, Senior Technical Product Manager Raffaele Fragapane takes you through the process of turning your own custom scan, sculpt, or model into a MetaHuman using the Mesh to MetaHuman feature in the new MetaHuman Plugin for Unreal Engine.
He also covers further refining your MetaHuman in MetaHuman Creator.
Download + Free Tutorial: https://www.3dart.it/en/mesh-to-metahuman-tutorial/