Hey again! I’m Xaadiq — a solo Unity developer from Pakistan. In Episode 1, I shared how my childhood obsession with arcades and PC gaming led me to study Computer Science.
Today’s post is about how I first touched Unity… then gave up… and how cloning games for a class project accidentally pulled me back in.
🎓 My First Encounter With Unity… and Confusion
Back in 2015, our instructor introduced Unity during a Visual Programming class.
It sounded exciting. A real game engine! I went home, downloaded it immediately, and opened it up…
…And there was just a cube.
I stared at it. Moved it. Nothing made sense.
I searched for beginner tutorials on YouTube. Tried following along, but everything went over my head. Components? Rigidbody? Scripts? 🤯
I got frustrated… and quietly closed Unity.
That was my first rage-quit as a developer.
🛞 The Comeback: I Needed a Project to Pass!
A few weeks later, it was time for our semester project.
Everyone had to submit something solo.
One of my close friends decided to make a game. It inspired me, but also terrified me. I had no clue how to build anything from scratch. So I did what most students do…
I went straight to YouTube and searched: “2D car racing Unity game”
That’s when I discovered a channel called Charger Games.
They had a full tutorial on building a 2D car racing game — with code, assets, everything. It was a lifesaver.
🧪 My First “Cloned” Game (Thanks Charger Games)
I followed the entire tutorial, step by step.
Most of it was copy-paste and trial-and-error. But in the end?
✅ I submitted the project.
✅ It worked.
✅ I passed.
And that tiny victory felt amazing.
Soon after, I went back to Charger Games’ channel and found a Brick Breaker tutorial.
I cloned that too — just for fun. This time, I even modified a few things on my own.
Without realizing it… I was learning to make games.
🧠 I Didn’t Know I Was Becoming a Dev
I wasn’t planning a career in games yet. I was just trying to survive the semester. But those moments — cloning projects, debugging builds, changing sprites — planted a seed.
I learned how Unity scenes work
I touched C# for the first time
I learned the value of getting something to just run
That’s how it all began — not with a grand plan, but with a cloned game, a YouTube tutorial, and a need to pass a class.
🔜 Up Next: Episode 3 – First Industry Steps: My Internship in Game Development (2017)
What was your first Unity project? Did you clone something too?
Let me know — and if Charger Games helped you, give them a shoutout 😄
Thanks for reading!
