At last, we've hit the mazey Underworld in earnest.
Much of this introductory section on turns and moves will be relatively well-known to readers--at least compared to the preceding campaign preparation sections. DD does go the extra mile to qualify exploration turns, which we'll return to when we reach the combat section. But there's a good bit of delving to before we get there...

Members can, as usual, view the one-and-a-half-page annotated version. Go on, you know you want to :D
Next time we'll preview DD's take on Light in the underworld...
