I hope everyone had a safe and happy Christmas!
In today's preview, we take a look at Saving Throws. The distinguishing feature of the DD render is that the saving throw bands are based on Fighting Capability tiers, rather than the arbitrary 3, 4, and 5 experience level bands used in the 3LBBs.
We could equally have this table without the FC column, but for me it's a neat reminder of what the level bands actually mean. And on that note, many of the target numbers are "off by one" (or a few) compared to the original, principally because of the different rate of progression. However, the main features of the original matrix are retained.
My valued Members can also preview the footnoted version, which explains all the hows and whys.
Next up, we'll take a look at saving throws for magic items...
