For this surprise, mid-week instalment, we preview a couple more of the short hazards of the adventuring trade: Falling and Drowning.
In the original game, there is a chance to avoid any harm from a fall up to 50ft (or even 100ft into water) which is kinda fun. Drowning, on the other hand, is brutal. Plate armor? You're gone, even if you can swim.
Members have access to the footnoted previews, which explain the hows and whys.
Next time I'll try to finish up the hazards section, touching on poison and deprivation.
