For today's (second!) mid-week instalment, we'll wrap up the campaign section with Campaign Events. These are the macro-forces at play, pushing the campaign along. The actions of far-off Kings and Popes, and the weather can shape local events that players are exposed to.
This section comes straight from Arneson's "chance cards" (albeit presented as d6-and-d6 table in DD) and should be a Godsend for overworked referees running an entire campaign world. Enjoy!
As always, my highly valued members have access to the fully annotated version right away. Another page full of footnotes! And FWIW, I've just noticed that we've blown past 1,000 individual footnotes in the last couple of posts. That's a lot of footnotes :)
In my next post, I'll step back and look at what is done and left to do!
