Celestrial - Also known as 'angels.' Can lose their powers and wings, known as 'falling.' Once a celestrial has fallen, they're rumoured to be as weak as humans.
Magic class - Unknown
Origin realm - Unknown
Daemon - Druids who choose to ascend into black magic. In return for more power, they sacrifice their bodies and sanity.
Magic class - Black
Origin realm - The Nether (also known as Hell)
Druid - Born male, druid genes are inherited from the fathers. When they come of age they must tattoo a siphon, known as a glyph, around their wrists to better control their arcane.
Magic class - Natural/Arcane. Can be strengthened with Ley Lines
Origin realm - Earth Side
Druid/Guardian - Druids who were cursed with a 'beast.' Their bodies are designed to battle Daemons.
Magic class - Natural/Arcane. Can be strengthened with Ley Lines and glyphs.
Origin realm - Earth Side
Beast - Unknown
Fae - Umbrella term for anyone from Far Side. Includes faeries, selkies, pixies etc.
Magic class - Wild Magic
Origin realm - Asherah of Far (also known as Far Side)
Ghoul - Name for a failed vampire transition. Primal instincts only.
Magic class - N/A
Origin realm - Earth Side
Human - Class themselves as the 'original' species on Earth Side. They have no access to their chi.
Magic class - N/A
Origin realm - Earth Side
Shifter - Born with their animal. Are not infectious. Usually live in groups with a strict hierarchy.
Magic class - N/A
Origin realm - Earth Side
Witch - Humans who were gifted the ability to access their chi. Magic originated from the four elements, diluting through generations.
Magic class - Arcane, Natural (plants) and Black.
Origin realm - Earth Side.
Vampire - Humans who have been infected by the Vampira virus. Low success rate. Must feed from a live source, surviving on proteins found in fresh blood.
Magic class - N/A
Origin realm - Earth Side