Finally decided on my approach to rendering the Atlantic: highly distorted, with a much enlarged Europe to bring more balance in terms of TSL
Not exactly geographically accurate, but hey, I'm building a game map not a real map.
Finally decided on my approach to rendering the Atlantic: highly distorted, with a much enlarged Europe to bring more balance in terms of TSL
Not exactly geographically accurate, but hey, I'm building a game map not a real map.