This prototype project built on Unity explores alternative methodologies aiming for speed to calculate pixel colors to Hounsfield units set by the user and assess the quality of two different types of render methods.

Methodologies: Unity's Burst compiler (v 1.4.1) multithreaded jobs on CPU and Compute Buffers on GPU.
Rendering scenarios tested for quad meshes (2D-plane equivalent images) and raymarching volumetric cloud. Each scenario is contained in a Unity scene.
Each prototype scene was not extended in full because these are a proof of concept and used determine the viability of the approach for our purposes. There is no further support for this repo.
Project collaborator and donor of dicom images: Centre de Diagnosi per la Imatge de Tarragona. The project currently has no dicom images, unfortunately the images were never further anonymized for github distribution.
Open Source Github Repo: https://github.com/sergiosolorzano/Unity-Dicom-3DRender
