56 supporters
Peixotos Patch v. 0.10.7 released.

Peixotos Patch v. 0.10.7 released.

Nov 10, 2021

This updated focused on bug fixing, improving maintainability and compatibility. With the compatibility improvements, support for 11 new games was added.

Version 0.10.7

  • Refactoring of the Direct3D (9 and earlier) user mode display driver hooks. These hooks are used to allow pixel shaders on Direct3D 7 and earlier, allow HLSL shaders on Direct3D 8, fix w fog on some Direct3D 7 and earlier games and to fix a transparency bug on Star wars dark forces II. The refactoring aims to improve the maintainability of the code. This hooks will also be the base for future fixes related to alpha testing and z bias bugs in some games.

  • Improved the detection of transformed vertices on Direct3D 9 when forced resolution is enabled. Transformed vertices have to be correctly detected because they have to be scaled on the CPU.

  • Fixed a bug on the IDirect3DSurface8::GetDesc and IDirect3DDevice8::CreatePixelShader hooks that crashed some games

  • Improved FidelityFx super resolution upscaling compatibility on both Direct3D 11 and 12

  • Added the QueryPerformanceCounter fix. This fix changes the behavior of the QueryPerformanceCounter function to report not the number of counts since windows was started, but since the current process was started. This was implemented to fix low frame rates on Jade empire, but i've heard of other games that need this as well. Since timeGetTime calls are redirected to QueryPerformanceCounter when the high resolution timers options is enabled, this option can fix games that use that function as well

  • Small refactoring of the Saves redirection feature. A new option to handle Xlive games was added. A code path that handled Unreal 1 and 2 games was removed, but instructions on how to adapt the system links option to these games were added

  • Integrated a Fix created by others that disables TXAA on control

  • Added 11 new games: 4 which benefit from forced resolution because they shrink their UIs, HUD or texts on higher resolutions: Jade Empire, Start Trek Elite Force 2, Star Trek: Deep Space Nine - The Fallen and Enclave. 4 which benefit from FidelityFx super resolution: The Talos Priciple, Death's Door, Titanfall 2 and Resident Evil 2 Remake. Finally, another 3 games on which forced resolution is not entirely necessary, but benefit from it because it allows super sampling anti aliasing: Star Trek: Voyager - Elite Force, The Void and Sudeki

Enjoy this post?

Buy Peixoto a coffee


More from Peixoto