Progress has been sporadic the past few months, but finally getting back into the groove.
Paint a galaxy
The big Paint a Galaxy redesign has been released! This was almost a complete re-write of the web app. The highlights:
Save/load multiple projects, so you don't need to lose a map to start a new one
Undo/redo now works for all edit actions, not just painting
Pan and zoom the map
This also lays the UI and technical foundation for many other requested features. My plan back in December had been to work on Paint a Galaxy for the next month-ish, then go back to StellarMaps. We're well past that, and this project still has my attention. New plan: work on it until I lose interest. I'd like to implement at least the following, with some minor features and usability improvements mixed in:
Custom names for systems
Choose where specific players and pre-designed AI empires spawn
Choose where unique systems spawn
Configurable grid with snap-to-grid functionality for painting, generating, and tweaking
Multiple grid types: square, hex, triangle, radial
Configurable symmetry tools (both bilateral and radial) for painting, generating, and tweaking
