Artwork courtesy of Emil Ritter
Guess what? We took part in another Godot Wild Jam. This time we had a third person join us, Emil! The theme for this jam was, "Moon." Naturally, we thought of cheese, since we all know that the moon is made of cheese... 😏 Your mission is to gather cheese on a moon.
Have a look:
We managed to use one of the optional wildcards:
• "Been Here Before..." - Force the player to return to a previous zone.
We did have to scale back some of our ideas for this game. The start of the mission, where you are flying towards the moon, was originally planned to have obstacles to dodge and some sort of controls for a landing sequence. This was all scrapped due to time constraints. Also, the planet -- which was originally procedurally generated -- remains the same each play session. Having the planet regenerate each session was proving difficult to manage and having a set location for certain things saved a lot of time. The cheeses are placed differently each time, however.
Try it out on itch.io: https://niemi-bros.itch.io/cheese-e-expedition
You can look at the source as well on GitHub, if you're curious: https://github.com/Niemi-Bros-Entertainment/Godot-Wild-Jam-48
Enjoy!