Hi all! I hope this message finds you well!
I'm sorry for the lack of communication on my part. I have been visiting family and friends for Christmas and haven’t had much time for game development.
During this time, I was gathering ideas, working on some pixel art from time to time, and preparing the ground for the coding part.
Anyway, I haven’t updated everyone on all the things I created in the latest versions of the game:
Added the prototype fast travel functionality.

The world is more lively now: NPCs have behaviors such as patrolling or wandering.

I created a way to concatenate actions in cutscenes that works amazingly, and it’s quite scalable. You can see what I mean by simply clicking “Play” in the game: https://msweb.itch.io/saxons-and-vikings
Some bugs were taken care of too. All in all, the code architecture is improving little by little.
As for 2025, my goals are humble. Since the game is divided into seven chapters, I want to have at least the first chapter finished by mid-year. This implies working on not only the adventure game portion but also part of the prototype battle mode that the game will feature. Let’s see how it goes!
