The Veiled Dominion Engine repo just took a massive leap forward. I have officially integrated rpg.actor to anchor our decentralized player identity layer.
Modern tech and gaming spaces are obsessed with stripping away friction to create mindless, addictive loops. Veiled Dominion is an intentional counter-weight—a 4-player tactical chess variant where you win through restraint.
Connecting rpg.actor allows us to leverage the AT Protocol so that player registries are completely sovereign, portable, and open. It fits perfectly with the vision of building "games in the atmosphere"—where the physical garments we create and the digital engines we write exist in the same unified, independent ecosystem.
We aren't waiting for permission or a trillionaire's blessing to build deep architecture. Every coffee bought here directly funds independent, uncompromising software development and zero-waste technical production.
Peek the code, audit the mechanics, and let's change the atmosphere of indie game infrastructure: github.com/Loptr-Lab/veiled-dominion-engine
Pssst … wanna hang?
