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Psyker Powers 2.0

Psyker Powers 2.0

Apr 05, 2021

Did you want to have super powers in fallout 4? get my new mod on the nexus, Psyker Powers 2.0image

Survive to the "unusual" FEV infection and become a psyker, bring doom to your enemies with 20 unique super powers for your playable character in fallout 4. Defend yourself with energy barriers, heal, jump higher, teleport from one target to another using psyker charge or carbonize opponents with elemental powers, the possibilities are many.

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As a modern version of the old file, I've rebuilt the mod from the ground up, the new powers use more stable physics are less repetitive and they're better implemented. They additionally have unique sound effects, since the powers are fired as a mine/grenade they replace the grenade sound, but it's done dynamically so any grenade/mine use the ordinary sound and the powers will use a unique sound. Some of the powers are inspired in biotics from mass effect and some of them are inspired in warhammer 40k, but I took many inspiration from many other games, manga and fictional characters (Psyker lance projectile is shaped like the Longinus for example).

Some of the super powers you will find in the mod:

Spontaneous Combustion: Focus your raw anger and incinerate the target area [10 AP cost].
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Cryo Blast: Breathe in and out, calm and focus. Freeze everyone in target area [10 AP cost].
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Smite: A lethal bolt of bio lightning that tears enemies apart [10 AP cost].
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Singularity: Create a singularity on aimed area, it lasts 4 seconds and deals 15 points of energy damage per second  and pulls opponents to it. When singularity ends explodes pushing targets and dealing 80 points of energy damage [10 AP cost].

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Psyker Lance: Concentrate your psychic powers in the form of a lance of pure energy. The lance absorbs 50 points of health from the living or deals damage to robots [10 AP cost].
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Psyker Nova: Release a violent psychic shockwave that sends targets flying and makes 60 points of energy damage, if you have barrier activated dispel it to deal extra 100 damage [10 AP cost].

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Psyker Push: Distort gravity releasing a diversion that damages and knocks down opponents [10 AP cost].

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Psyker Charge: Use your powers to augment your speed and strength and charge across the battlefield culminating in a powerful collision that knocks down enemies and deals 30 points of damage [10 AP cost].

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Psyker Barrier: Cover yourself with a protective force field increasing your resistances for 60 seconds. The barrier deflects bullets and pushes opponents away when running [30 AP cost].

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Get the mod in nexusmods

https://www.nexusmods.com/fallout4/mods/50816

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