DraculaR is a systemic multi-floor gothic maze where the player can change the castle itself.
The project started as a working WOWCube prototype demonstrating dynamic castle topology, multi-floor navigation and autonomous NPC movement. I’m now developing that foundation into a standalone game for Android + Steam.
Core idea:
You don’t just navigate the maze. You change the maze.
The Permutator shifts chambers, opening and closing routes. Every change can help Van Helsing — but it can also create new opportunities for the castle’s inhabitants.
Current funding target: $7,500
Development period: 3 months
Team: 1 developer
Platforms: Android + Steam
Business model: Premium / one-time purchase
I’m looking for funding and/or publishing support to turn the existing prototype into a complete playable release.
![]()
