All-new Nordschleife 2026, finally available in BeamNG.drive.
Some of the features include:
- Up-to-date version of Nordschleife
- Over 1900 hand placed light sources all around the track
- Automated night lighting
- Custom animated entry gates with vehicle detection system
- PBR Textures
- AI pathing with traffic support
- Reflective Materials
- Animated Boards
- Updated Laser Scanned Road
- Multiple layouts available via F11>SceneTree>LAYOUTS
UPDATE 23/08/2026
- Added time trials; courtesy of @Rubadub54321
- Added normal maps to various textures
- PBR additions & changes to multiple textures
- Fixed some of the no-texture bugs
- Removed some duplicate/broken objects
- Fixed a tire popper
VERSION 25/08/2026
- Added some 3D trees around the track
- Converted trees & bushes to PBR
- Added more normal maps to textures
- Minor material tweaks
- Minor adjustments to GP Colmesh
VERSION 25/08/2026 Hotfix
- Readjusted PBR & colors for tree textures
- Added normal maps to a couple of textures
- More PBR tweaks to couple of other textures
VERSION 26/08/2026
- Optimized a good portion of the textures for less VRAM usage & smaller file size
- PBR adjustments to a couple of materials
- Updated thumbnails
VERSION 27/08/2026
- Added real life coordinates & updated TOD
- Fixed blurry graffitis
- Reduced bloom on guard rails
- Removed unused objects
- Removed unused textures
VERSION 09/09/2026
- Fixed a tire popper
- Fixed a collision issue at Nords entrance
- Minor PBR tweaks for trees & entrance objects
- Added emissive textures to a couple of textures at the Nords entrance
- Added a couple of normal maps
- Removed unused textures
VERSION 10/09/2026
- Optimized meshes for better performance & smaller file size
- Added subsurface scattering to trees
- Added more emissive maps to various textures
- Changed the default starting date (now 09/09/2026)
- Slightly changed the starting time of the day
- Removed a couple of unused textures
- Added normal maps to more textures
- Converted a handful of textures to PBR
- Fixed a couple of no-texture issues
- Other small PBR tweaks
VERSION 15/09/2026
- Opened up the entrance path to the track
- Parked vehicles now cast light
- Added more lights around the track
- Added two enterable garages
- Added a couple of new normal maps
- Added a new spawn point
- Added a new cubemap
- Changed default spawn point
- Optimized more meshes for better performance & smaller file size
- Optimized more textures for less VRAM usage
- Tweaked a handful of materials & PBR
RE-UPLOAD, RE-TEXTURE IS NOT ALLOWED.